ARTOYA Learning Hub
Learning Hub · Da Vinci collection · DA VINCI DECAHEDRON d10
Da Vinci collection 126 EN

DA VINCI DECAHEDRON d10

This one is the odd member of the set, and deliberately so. Plato never described it, Euclid never proved it, and its ten faces are kites rather than regular polygons. It exists because somebody needed a fair ten-sided die and geometry had to be asked for one. Build it and you build a solved engineering problem.

pieces
25
Difficulty
Novice
Assembly
≈ 30 min
Age
14+
Material
Birch plywood
DA VINCI DECAHEDRON d10 — render
Watch

See it come together

Assembly video coming — scan again after the next production run.

Read

The leaflet in the box

The same leaflet that comes with the kit, English on one side, French on the other. Free to download and print.

ARTOYA_LEAFLET_AV0118126.pdf — 198 × 298 mm, EN/FR
Learn

Four ways in

Dados porcentuales (percentile dice: a tens d10 showing 40 and a units d10 showing 2) — Diego Segura — 2020 (Flickr 49880845548) — Wikimedia Commons, 'Dados porcentuales (49880845548).jpg', 4032 × 3024 (1920 px thumbnail used — Commons blocks original downloads under load) — Commons file page

A Timeless History

The five regular solids were fixed by Euclid around 300 BC, and nothing has been added since — because nothing can be. The ten-sided die is a different kind of object: a pentagonal trapezohedron, a shape mathematics had long described but nobody needed until tabletop gaming wanted percentages. Two of these together roll 00 to 99 in one throw.

SourceEuclid, Elements, Book XIII · Mathematical Association of America, Convergence — maa.org · Wolfram MathWorld, “Pentagonal Trapezohedron” — mathworld.wolfram.com · Encyclopaedia Britannica, “polyhedron”
Gaming Die (ivory long die with ring-and-dot pips on four long faces) — Unknown maker, Pakistan (ancient region of Gandhara) or Afghanistan — 1st–3rd century — The Metropolitan Museum of Art, New York — Samuel Eilenberg Collection, Bequest of Samuel Eilenberg, 1998; ivory, H. 5.6 cm — 2000.284.19 (objectID 38716)

Science In Action

Twelve vertices, twenty edges, ten kite-shaped faces: 12 − 20 + 10 = 2, Euler's rule again • Not regular: the faces are identical to each other but not regular polygons — so it is not one of the five • Face-transitive: every face sits in the same relation to the whole solid. That, not regularity, makes it fair • Dual of the pentagonal antiprism: five kites meet at each tip — turn it a fifth of a turn and nothing changes

SourceWolfram MathWorld, “Isohedron” and “Pentagonal Trapezohedron” — mathworld.wolfram.com · Encyclopaedia Britannica, “polyhedron” · Euclid, Elements, Book XIII
Revue des Peintres: Soldiers Playing Dice (Soldats jouant aux dés), lithograph, printed by Aubert & Junca — Célestin François Nanteuil (French, 1813–1873) — CMA record: creation range 1833–1873 (plate from the Revue des Peintres, 1830s; the CMA display date reads '1900s' — see NOTES) — The Cleveland Museum of Art — Gift of John Bonebrake; sheet 21 × 26.1 cm — 2008.189 (CMA id 166351)

Arts

Dice are among the oldest manufactured objects on earth — cubic dice from the Indus Valley and from Egypt are four to five thousand years old — and never only cubes. The Met's ivory die from Gandhara, carved in the 1st–3rd century, scores on four long faces. Célestin Nanteuil's lithograph Soldiers Playing Dice shows what has not changed: the throw. What is new is the demand for many different fairnesses at once.

SourceEncyclopaedia Britannica, “dice” · The Metropolitan Museum of Art, 2000.284.19 — metmuseum.org · The Cleveland Museum of Art, 2008.189 — clevelandart.org
Gaming Dice — a collection of polyhedral dice of various colors (d4 to d20, several d10 and percentile d10 visible) — Robert Freiberger, Union City, CA — 2010 (Flickr 4434184961) — Wikimedia Commons, 'Gaming Dice (4434184961).jpg', 1600 × 1067 (1280 px thumbnail used; photographer's watermark cropped off the bottom-left corner) — Commons file page

Applications Today

Fairness in a die does not require regular faces. It requires that every face be equivalent under the solid's own symmetry — a distinction that matters in cryptography and in random-number hardware as much as it does on a table. It is also why a d10 sits beside the five Platonic shapes in role-playing dice sets: ten faces, ten equal chances, no regular polygon required.

SourceWolfram MathWorld, “Isohedron” — mathworld.wolfram.com · Encyclopaedia Britannica, “polyhedron”
Six gaming dice: five Platonic solids and one that is not (front)
Did you know?

Plato never saw this one

It is not a Platonic solid but a pentagonal trapezohedron: ten kites, no regular polygon anywhere — and still a perfectly fair die.

One more thing

Two ten-sided dice give you 00 to 99 in one throw. That single requirement is the entire reason this shape is manufactured today.

SourceEncyclopaedia Britannica, “dice” · Wolfram MathWorld, “Isohedron”

The one in the set that geometry did not hand down — we went and asked for it.

Go deeper

The long read

A two-to-three-page article with more images and full explanations — printable. Coming for this model.

Build

How it comes together

Every part is cut and marked on the board; full instructions are on the sheet in the box. Once built, it stays built.

1

READ THE SHEET

Take your time — every detail counts. Check all the pieces are on the board.

2

ONE PIECE AT A TIME

Press out each piece only when the sheet calls for it.

3

THE CORE

Ten triangular fins around the disc: five on top, then five below.

4

THE FACES

Ten numbered kites snap on, evens up, odds down. Then the stand.

5

PAINT LAST

Once it stands — or keep it plain. No two are alike.

What it will not do

Not a precision die. It works as one — a little big for the table — and the small connectors keep it from lying perfectly flat. First it is a geometric model, built to show the shape.

What it will give you

A d10 numbered your way: the kit builds either of the two dice conventions — faces 0 to 9, the tabletop standard, or 1 to 10; you choose as you assemble. Plus faces, edges and vertices we can count on our fingers, and why exactly five regular solids can exist.

Assembly instructions

Lost the sheet? Enter the box code printed inside the sleeve (product code + last 4 digits of the barcode) to download the instructions.

Teach

Lesson plan

Free with the code printed inside your box, or $4.95 on its own. Teachers: sign in for the full pack — plan, worksheet, answer key.

Grade band
8–12
Duration
90 min
Standards
MS-ETS1-1MS-PS2-2MS-PS3-16.G.A.47.G.A.37.G.B.6HSG-GMD.A.1VA:Cr2.1.8aVA:Cn11.1.HSI1.4
UK
KS3 Maths — 3-D shapes, nets · KS3 D&T — mechanical systems
Lesson — coming · not started
Register your model

Register your model

Tell us where it went. You get the lesson PDF by email, and a say in what we design next.

Explore

The rest of the collection — Da Vinci collection

Help design the next one

Send us a sketch or an idea. Conditions apply.

[email protected]